Patch Notes (PTR)

A complete collection of Overwatch patch notes for the public test region, ordered by their version.

Latest: 1.48.0.0 - build: 68620


1.34.0.0

Build Number: 55785

Published: 8th Mar. 2019 at 22:01:00 UTC

Updated: 8th Mar. 2019 at 22:10:33 UTC


Overwatch PTR Patch Notes – March 8, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Baptiste

  • Made significant visual and audio updates to abilities

BUG FIXES

General

  • Fixed a bug where damage boost stat tracking was incorrect in some circumstances

Heroes

Ana

  • Fixed a bug where, when a character boosted by Ana landed a shot, Ana didn't receive audio or visual cues

Ashe

  • Fixed a bug where Dynamite’s damage over time was not being damage boosted

Baptiste

  • Fixed a bug where his Amplification Matrix was boosting enemy damage
  • Fixed a bug where the healing done by the grenades from his Biotic Launcher was not boosted by the Amplification Matrix

Brigitte

  • Fixed a bug where her Barrier Shield would not regenerate after being destroyed

D.Va

  • Fixed a bug where D.Va’s mech would destroy itself sooner than intended

Mercy

  • Fixed a bug where Mercy was only gaining ultimate charge if she was boosting a hero while their projectile did damage, not when the hero shot the projectile
  • Fixed a bug where, when a character boosted by Mercy landed a shot, Mercy didn't receive audio or visual cues
  • Fixed a bug where Mercy gained more ultimate charge than intended while damage boosting an ally who was also being damage boosted by someone else

Moira

  • Fixed a bug where Moira’s healing Biotic Orb would not run out of resources